One potential tool for helping one learn historical thinking and factual knowledge is art. Art can be a powerful tool for engaging people in the process of historical inquiry and for developing their historical thinking. When art is used, one can better understand many perspectives, and also more clearly understand what actually happened in the past. One can gain a wider background knowledge and be more interested in learning history. This study will use digital art as a support tool for history education. Visual construction of Pangeran Diponegoro will be used as a case study. Pangeran Diponegoro in Raden Saleh's painting will be digitized and then animated, and, using motion capture technology, Diponegoro's animation will tell his story to the audience. With this technology, not only historical facts will be delivered, but also the sociocultural aspects during Diponegoro's period will be explained, among other costumes, norms, and habits of the Javanese people. The effectiveness of this experiment will be measured against students in three high schools.